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標題: [轉貼]新cs map dl 同做cs map教學~ [打印本頁]

作者: bonaventure    時間: 2005-7-12 17:35     標題: [轉貼]新cs map dl 同做cs map教學~

(想download我整d map既請到下面~)
呢個係download zhlt同教學網(一定要入)
-_-個網down左啦,大家可以搵下crazylf2教既~
→crazylf2既教學←

呢個download hammer3.4(worldcarft3.3升級版)
http://collective.valve-erc.com/ ... iles/hammer_v34.exe

想要worldcarft3.3既~
http://61.135.153.43/edit_1024/cs_edit_03_10_22.zip

呢個download最新既 .fgd
http://www.slackiller.com/tommy14/cs_expert-tom793.zip
d .spr放係c:\program file\Valve Hammer Editor\sprites\CS 到

http://myweb.hinet.net/home1/fantasystar/map/zhlt251.zip
呢個dl ZHLT照返http://fhome.cjb.net/  個教學到set 返 build program
===========================
做好map之後.....
按F9 run map ,簡Expert
config要係 half-life:counter-strike (full)
config下面個白色框內既入面tick晒佢\r
(同唔好tick $game_exe)

下面唔好tick  run with visible objects only
右面tick  use long file name & use process window

係run map 既$csg_exe $path\$file 係後面加上 -wadinclude (file name)

例: $csg_exe $path\$file -wadinclude cs_dust

係右面既白色框加 -wadinclude file name

-wadinclude係打.wad名,唔係打map name

例:你用halflife.wad
你就要打 -wadinclude halflife
係$csg_exe $path\$file到加
右面白色框P字頭加

按go! 就會load map,之後就有.bsp 架la~

=========================================
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
=========================================
如果有呢個錯誤
你可能冇加info_player_start同info_player_deathmatch
(請落下面看~)

加info_player_start同info_player_deathmatch:
左手面個行圖,簡Entity Tool>放好位>右click個entity>properties>
class簡info_player_start同info_player_deathmatch
info_player_start係 ct ,info_player_deathmatch係 t
如果你想有15個t 同15個ct
就加15個info_player_deathmatch同15個info_player_start係個map到
ct同t唔可以貼地!一定要放係離地一格唔可以放係同一個位
player與player之間要有一格細距離


令front,side,top既格格密d或者大d:
按 [ 可以令格密d
按 ] 可以令格大d


放槍:
左手面個行圖,簡Entity Tool>放好位>右click個entity>properties>
class簡armoury_entity
item係簡槍


實體圓形:
做一個實物出黎,click個實物,右面行圖簡clipping tool,係side/top/front拉一條線出黎
實物白色部份=要,紅色=唔要


門:
做個實物,右click變佢做func_door,左面個好似鐘咁既野係調整個門開既度數


玻璃:
要個實物透明但係又唔"難"既,就轉佢做button_target
Render Mode到簡Texture - some light
Fx Amount(1-255) *註:1為全透明,255 為全不透明


要個實物透又"難"既,就轉佢做func_breakable
Strenght 為個實物既耐久度
Render Mode 到簡Texture - some light
Fx Amount(1-255) *註:1為全透明,255 為全不透明


buy zone:
要個buy zone,就要把你個實物放好比人買既位,轉佢做func_buyzone
team到簡咩team可以買到野係個到


唔比人買野:
用entity tool 做個野出黎,轉佢做info_map_parameters
weapon_buying到簡 Neither CT's nor T's can buy guns(全部唔比買)


一開始冇槍冇刀:
用entity tool 做個野出黎,轉佢做game_player_equip
give咩都有架啦~
想give個樣就yes, 唔give就no
比槍既記主要比埋子彈


令個實物變成一條通道:
一條長正方體,右click hollow,數目為hollow後邊邊的闊度
之後cut左佢頭尾既封口


個牆有洞:
有一個你想穿洞既牆,做多個實物
將個實物穿入牆,
右Click實物,按carve,拎開實物,個牆就會穿左架啦~


令到d texture岩位:
按左你要岩位個箱之後,係camera到按 shift+a,之後按fit
或者~
你唔洗點箱,就咁係camera到按 shift+a,左click點選你要岩位的一面之後按fit


加燈:
左手面個行圖,簡Entity Tool>放好位>右click個entity>properties>
class簡 light
brightness係light既顏色


加太陽:
左手面個行圖,簡Entity Tool>放好位>右click個entity>properties>
class簡 light_environment
brightness係light_environment既顏色


天空:
天空個texture個名要係sky
Map>map properties...>environment map打sky name,打 des 係dust既天空


ps:我將做cs map既教學都post左係到啦~唔洗你地周圍搵
好多謝ET仔幫我置左頂
作者: pippinfu1    時間: 2005-7-12 18:03

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